Hunting places / Carlin

Energy Library

Carlin 6 creatures

Creatures and charms

Weighted by the kills of the last 5 hunts saved on this respawn.

One charm per creature, every charm used once — the set that deals the most charm damage over the whole hunt.

Charm costs: stage 1 / 2 / 3, in Charm Points: Curse 360 / 540 / 1,800 · Poison 240 / 360 / 1,200 · Divine Wrath 600 / 900 / 3,000 · Enflame 400 / 600 / 2,000 · Freeze 320 / 480 / 1,600 · Zap 320 / 480 / 1,600. Trigger chance 5% / 10% / 11%; each trigger deals 5% of the creature's max HP.

One charm for the whole respawn
Curse Death
102.5%
Enflame Fire
97.5%
Poison Earth
95.3%
Freeze Ice
95.0%
Wound Physical
90.0%
Divine Wrath Holy
43.3% · 2 immune
Zap Energy
32.5% · 4 immune

Average damage taken across 6 creatures. The marker shows 100% (no modifier).