Knowledge Elemental

creature
Statistics
Hitpoints 10,500
Experience10,603
Armor76
Mitigation3.31
Speed230
BestiaryElemental / Hard
OccurrenceUncommon
Race id1670
Pushableno
Paralysis immuneyes
Sees invisibleyes
Illusionableno
Damage taken
Death
120%
Physical
100%
Fire
100%
Ice
100%
Earth
100%
Healing
100%
Holy
50%
Energy
0%
Drown
—
Life drain
—
Abilities
  • Melee 0-600 Physical
  • Energy Strike 600-900 Energy
  • Energy Cross 600-900 Energy
  • Holy Ball 600-800 Holy
  • Holy Beam 500-700 Holy
  • Holy Cross 700-750 Holy
Sounds
  • “Did you know... there are over 200 bones in your body to break?”
  • “Did you know... a lot of so-called trivia facts aren't even remotely true?”
  • “Did you know... fear can be smelled?”
  • “Did you know... you could die in 1.299.223 ways within the next ten seconds?”
Loot (22)
ItemAmountRarity
Platinum Coin 1-15 common
Silken Bookmark 1 common
Book Page 1-5 common
Glowing Rune 1-10 common
Small Amethyst 1-6 common
Quill 1 uncommon
Energy Ring 1 uncommon
Flash Arrow 1-15 uncommon
Guardian Shield 1 uncommon
Mana Potion 1 uncommon
Throwing Star 1-15 uncommon
Crystal Sword 1 uncommon
Ultimate Health Potion 1-2 uncommon
Wand of Cosmic Energy 1 semi-rare
Ultimate Mana Potion 1 semi-rare
Wand of Defiance 1 semi-rare
Obsidian Lance 1 semi-rare
Silver Amulet 1 semi-rare
Crystal Ring 1 semi-rare
Lightning Pendant 1 semi-rare
Might Ring 1 rare
Spellweaver's Robe 1 very rare
Location

Secret Library energy section.

Hunting spots
Bestiary

Some knowledge is so powerful it can't be contained within a single mind. Even if contained in specially created books, a bit of the knowledge always leaks out. It is said that even minor books leak their knowledge a little. If enough books in an area leak such knowledge, it interacts with other sublime knowledge in an area. Eventually the concentration of knowledge leads to the existence of what in lack of better terms is called a knowledge elemental. It is raw knowledge and power set free. It has only a mockery of sentience, truly no more than an irritating and misleading mirroring of knowledge fragments. The knowledge has only one purpose: to be known. Yet it's heavily fractured and raw, not fathomable to an ordinary mind at all. In their attempts to insert itself to others, the knowledge elemental becomes an aggressive threat, as it attempts are harmful and even lethal. The sudden outbursts of knowledge are disrupting and destructive, often taking the shape of spell-like effects. Magicians usually have to exorcise such manifested knowledge from their libraries. Given the relative commonness at certain areas, many libraries accept then as a given and rather use spells to ward them away from their bodies, instead of dispersing them. Though such wards are relatively complicated they are usually permanent and less of an effort than to fight knowledge manifestations again and again. As it occurs an area can only sustain a given number of knowledge elementals at all, so if one manifested another is highly unlikely. A place that could create more then a few knowledge elementals at a time, would have to contain absurdly high levels of knowledge and can be discarded to the realm of pure fantasy and wishful thinking of knowledge seekers and cultists.

Notes

<gallery captionalign="center" mode="nolines"> Knowledge Elemental Artwork.jpg

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