Hunting places / Carlin
Fire Library
Creatures and charms
No hunt saved here yet, so every creature counts once and hit points decide.One charm per creature, every charm used once — the set that deals the most charm damage over the whole hunt.
Burning Book
18,000 HP · 13,200 XP
Ice 110%
Wound 100% · 31% of charm damage
Guardian of Tales
15,000 HP · 10,600 XP
Ice 112%
Poison 100% · 25% of charm damage
Rage Squid
17,000 HP · 16,300 XP
Ice 115%
Freeze 115% · 44% of charm damage
Charm costs: stage 1 / 2 / 3, in Charm Points: Freeze 320 / 480 / 1,600 · Wound 240 / 360 / 1,200 · Poison 240 / 360 / 1,200. Trigger chance 5% / 10% / 11%; each trigger deals 5% of the creature's max HP.
One charm for the whole respawn
Freeze
Ice
112.3%
Wound
Physical
100.0%
Poison
Earth
100.0%
Zap
Energy
100.0%
Divine Wrath
Holy
100.0%
Curse
Death
83.3%
Enflame
Fire
0.0% · 3 immune
Average damage taken across 3 creatures. The marker shows 100% (no modifier).